virtual reality statistics


Virtual Reality Statistics by Users. 15. As of this year, the U.S. is home to over 950 startups related to VRand that number is growing. all Reviews, View all According to a Greenlight Insights survey, 38% of respondents intend to use VR a lot more and 32% a little more. Only 7% of those interviewed said that they will use it less. 75% of the worlds top brands have virtual reality projects underway, 43. Another notable VR market share is the gesture-tracking device (GTD) segment. Between 2021 and 2028, the markets CAGR (Compound annual growth rate) will reach around 31.4% overall. statistic alerts) please log in with your personal account. The VR gaming industry is steadily growing. This is no surprise considering 59% of company executives worldwide believe that gaming will dominate any investment made toward VR technology. Teaching surgeons, studying diseases, even helping with mental health are just some of the possibilities. That figure was up from 16% the previous year. The graph shows the virtual reality (VR) market revenue in the United States from 2014 to 2025. The VR market snapshot from 2020 to 2027 depicts that the fastest-growing market for VR is the Asia Pacific. to incorporate the statistic into your presentation at any time. Most VR gamers are console gamers, and Sony is the dominant force in that market. This number is significantly lower than the 2018 predictions (59%). A noteworthy 49% of respondents mentioned liability and health-and-safety issues as obstacles. The commercial sector has seen the biggest usage of VR tech, either in retail, showrooms, or real estate. This is nearly 10 times the increase when comparing the market size of 2021 (above) to 2028. At the same time, most of the money will be received from the sale of virtual reality headsets, games and videos. Slowly but steadily, its becoming the future of entertainment, and a helping hand at work. [Online]. Virtual and augmented reality could deliver a 1.4 trillion boost to the global economy by 2030, 33. partnership Despite the global pandemic, chip shortage, and shipping crisis, manufacturers still delivered their devices to retailers and, ultimately, consumers. Overview and forecasts on trending topics, Industry and market insights and forecasts, Key figures and rankings about companies and products, Consumer and brand insights and preferences in various industries, Detailed information about political and social topics, All key figures about countries and regions, Market forecast and expert KPIs for 600+ segments in 150+ countries, Insights on consumer attitudes and behavior worldwide, Business information on 60m+ public and private companies, Detailed information for 35,000+ online stores and marketplaces. The global virtual reality market size was valued at USD 21.83 billion in 2021 and is expected to expand at a compound annual growth rate of 15.0% from 2022 to 2030. Samsung Showcases First Curved 4K 240 Hz Monitor, Classic BlackBerry Phones to Stop Running on January 4, PC Games That Grabbed Our Attention in 2021. VR statistics reveal how a typical VR user perceives this technology. Virtual Reality Market Statistics. Head-mounted display devices account for 60% of the global VR revenue share, 25. The statistic shows the number of virtual reality (VR) and A true tech and gaming savant, Ivan has been fascinated by the digital world since the early days of gaming on antiques such as the ZX Spectrum and Commodores beloved Amiga. For example, only 7% of the surveys participants said they plan on reducing their VR usage. 83 percent of industry leaders believe that the pace of investment in immersive technology will increase: According to a 2021 XR Industry Insider Survey of 164 professionals from across industries, the investment climate is bullish. VR arcades account for 28% of commercial VR usage, while 36% of surveyed VR companies offer paid virtual events like concerts. According to ARtillery Intelligences report, VR is expected to generate $6.7 billion in revenues. With a recent announcement of PSVR 2, the number of PlayStation gamers that own a VR setup is sure to increase. The companys. Samsung Gear and Google Daydream are hovering at the $100 range - compare that to $999 for Valve Index and it all starts to make sense. The global virtual and augmented reality market is estimated to be $16.8 billion. The virtual reality gaming market size is projected to reach $92.31 billion by 2027. Price is another factor. Please fill out the form below and the relevant Media Kit will be sent to you. It also found 83 percent said that the pace of investment will increase in 2022 and 37 percent expect a significantly higher pace of investment than in previous years. dollars)." The companys June edition of AlphaCurrents report mentioned the word 73 times in Q2, 2021, up from less than 10 times in Q4 the previous year. Augmented and mixed reality systems often use smartphone cameras while consumers are transported into virtual worlds through headsets that shut out the physical world around them. Virtual reality is currently among the most exciting disruptive technology options today. Over 23 million jobs will depend on VR by 2030, 34. Another important statistic when it comes to virtual reality user demographics is that among those who intend to purchase a VR system someday, more than 2/3 are men. Over 80% of manufacturers think VR will become mainstream. Researchers say 44.5% of consumers are expected to watch entertainment videos or use VR for travel and virtual tours, 29.9% are expected to use virtual reality for educational purposes, and 20.8% for shopping. More than 80% of manufacturers believe its just a matter of time before VR becomes mainstream. Remote control through VR could not only decrease the risk of injury, but also improve productivity in many industries. Meanwhile, 15% of survey respondents said they are likely to buy a VR device in the next year. By 2028, the global AR/VR/MR market will explode to over $252 billion, 17. One film commissioned by the United Nations highlighting Syrian refugees inspired one in six viewers to donate money to the cause. 23 million VR-related jobs will open by 2030. More people know about virtual reality than augmented reality. Licensing difficulties and potential third-party copyright infringement were mentioned by 32% and 30% of those interviewed. Available: https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/, Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028, Available to download in PNG, PDF, XLS format, AR/VR headset shipments worldwide 2021-2026, by market, VR B2C market revenue worldwide 2017-2027, VR B2C market revenue growth worldwide 2018-2027, by segment, VR hardware B2C market revenue worldwide 2017-2027, VR hardware B2C market revenue worldwide 2017-2027, by segment, VR software B2C market revenue worldwide 2017-2027, VR software B2C market revenue worldwide 2017-2027, by segment, VR advertising B2C market revenue worldwide 2017-2027, VR headset revenue growth worldwide 2018-2027, VR headset revenue per capita worldwide 2017-2027, VR headset sales volume worldwide 2017-2027, VR headset sales volume growth worldwide 2018-2027, Comparison of VR headsets worldwide 2022, by price, Comparison of VR headsets worldwide 2022, by weight, Global game developers working on projects for select VR/AR platforms 2022, Global interest in metaverse experiences 2022, by generation, Global interest in trying virtual or online experiences 2022, Global opinion on virtual entertainment experiences benefits 2022, Virtual world participation reasons among fashion consumers worldwide 2021, Global augmented, mixed and virtual reality headset revenue 2015-2020, Global augmented and virtual reality headset sales share by region 2014-2019, Global shipments of virtual and augmented reality devices 2016-2020, Global revenue from virtual and augmented reality device sales 2016-2020, Global economic impact from virtual and augmented reality technology 2016-2020, Projected breakdown of global augmented and mixed reality market 2022, Projected size of global augmented and VR market segments 2020-2025, Projected size of the sensor market for AR, VR, and AI worldwide 2017-2022, Projected user base of global augmented and VR software by segment 2020-2025, Projected share of global augmented and VR market 2025, by reality type, Global consumer augmented/mixed reality hardware and software market 2016-2021, Virtual reality content spending worldwide 2017, by platform, Proportion of British adults who know about virtual reality 2016, Desired uses for virtual reality according to British adults 2016, Concerns held by British adults about virtual reality technology 2016, Augmented reality: financial savings at the workplace in Europe 2016, Virtual production market revenue worldwide 2017-2028, Implementation of augmented reality at logistics companies in the UK 2019, Global concerns about VR technology in organizations 2016, Share of ICT firms using RFID in Italy 2017, by purpose, Augmented reality (AR), virtual reality (VR), and mixed reality (MR) market size worldwide in 2021 and 2028 (in billion U.S. dollars), Find your information in our database containing over 20,000 reports. There are exciting things to come. As it is, the forecast for 2022 is already a whopping 91.2 percent year-over-year increase. But, thanks to many VR companies working on bringing it closer to people, it may very well become the next smartphone in terms of adoption rate. If youre wondering how much is a VR headset typically, Oculus Rift starts at $399 and HTC Vive at $499. DataProt remains financially sustainable by participating in a series of affiliate partnerships - it is Access to this and all other statistics on 80,000 topics from, Show sources information That means Beat Sabers revenue is actually much higher. It was valued at $8.90 billion in 2018, so we are seeing rapid growth in VR sales projections. In practice, only 22% of children who have access to VR gear use their headsets for education, compared to 76% who use it for gaming. In the United States alone, the growth of AR/VR tech will create 2.3 million jobs. Considering VR adoption rate spiked thanks to it, you might have expected that Half-Life: Alyx is Steams bestseller in the VR category. We can expect large online retailers such as Amazon, Walmart, and AliExpress to pick up on these trends and incorporate more AR and VR content into their shopping platforms. According to Forbes, the normal response rate to direct marketing averages less than 1%. 54% of investors interviewed by Perkins Coie estimated that gaming will draw the highest VR investments in the next 12 months. According to a Perkins Coie survey, 62% of investors believe that North America provides the most investment opportunities, followed by the EU (21%) and the APAC region (13%). Oculus Rift sales numbers are impressive too, as nearly 1 million units were shipped in 2018. Over six figures, apparently. This percentage rests at about 18%. 65% of consumers want to explore new places virtually, 35. Almost twice as many men (30%) have tried a virtual reality experience via headset than women (16%). The next countries to see the largest GDP increases are China(165.3 billion) and Japan (129.1 billion) both around 2% GDP. All that startup potential is already showing and, within the next two years, things will get even more interesting. 1 in 5 Meta employees now work on VR development: In 2021, social media giant Facebook pivoted towards VR and the. PwCs virtual reality industry statistics support an exciting prediction - not only will more people find work, but its estimated that the growth of this industry will boost the global economy by $1.5 trillion by 2030. Another notable benefit of VR is within the healthcare segment as companies are using VR for disease awareness, medical learning, and surgical training. Our website In a survey, 30% of men had tried a VR headset but only 16% of women had tried one, 27. Affiliate partnerships may affect where a particular product is listed within a review, but they In 2016, the VR market in the United States generated some 220 million U.S. dollars. site, we may earn a commission. How many VR users worldwide are there? This year in 2022, there are approximately 64 million Americans using virtual reality. Seems like most people just need to get their VR legs and get used to screens being so close and personal so they can truly enjoy VR. Only 6% of people use their VR just once a year, according to VR usage statistics. Is it finally time for VR, or is the technologys tipping point still 18 months away? 2022 COPYRIGHT KOMMANDOTECH ALL RIGHTS RESERVED. YouTube VR is rapidly gaining in popularity, and considering how influential the platform is, we can expect it to play an important role in the popularization of VR in the future. 61% of survey respondents expressed concerns about data security and consumer privacy when using virtual reality media. HTC Vive sales numbers put it in a distant third place, with a minor improvement over last year: $0.8 million vs $0.6 million in 2018. 53% of Americans do not know anything about virtual reality technology Source That is a ton of room for growth in the coming years, up to 170 million Americans to grab the attention of. Experts believe VR and AR will most likely become the norm for training young doctors and surgeons within the next two years, followed by assisting surgeons when performing complicated operations. Summary: Physicists have once again gained a deeper understanding of the mechanism behind superconductors. The US and China will continue to dominate virtual reality in 2020, but western Europe is expected to overtake Japan. There are no major studies that we know of, but ophthalmologists agree that VR is no worse for the eyes than a computer screen. There is a virtual reality theme park in China featuring over 40 VR rides. Augmented reality is closely related to virtual reality. What is your opinion on virtual reality? The following virtual reality statistics for 2022 will expound on the trend. Paired with that, managing traffic is another often overlooked field of potential use. But more importantly, nearly half of them are hiring people with the skills needed to capitalize on the metaverse and its opportunities. But that doesnt mean there arent many VR enthusiasts already: Steam has more than 120 million users now, meaning that that seemingly measly 1.8 % actually converts into 2.16 million gamers with VR headsets. Statista. In 2022, executives arent treating virtual reality as a side project anymore. Directly accessible data for 170 industries from 50 countries and over 1 million facts: Get quick analyses with our professional research service. Valves latest entry in the beloved Half-Life series is also one of the fastest-selling VR games of all time. 37% of VR users have a household income of over $100,000, 30. Approximately one in three gamers own or use a piece of VR hardware. Here are some of the most exciting VR trends and statistics for 2022. cybersecurity products. However, every review we commit to is unbiased, objective, and produced Scroll on to learn 50 virtual reality statistics. How old are VR users in the United States? According to IDCs augmented and virtual reality industry report, the US is closely followed by China at $6 billion. The market size of virtual reality is projected to increase from 6.2 billion dollars KommandoTech As you can see, virtual reality is rapidly growing. That explains why these head-mounted display (HMD) devices made up the majority (60%) of the VR revenue share worldwide in 2021. VR demographics are definitely skewed toward the younger generations. But, in 2022, its value is set to increase by a quarter. 17 Mind-Boggling Virtual Reality Statistics from the Past Profit from the additional features of your individual account. Sony has sold more than 5 million PlayStation VR units. As soon as this statistic is updated, you will immediately be notified via e-mail. We are currently witnessing an explosive increase in the use of virtual reality in the gaming industry, with 16 million VR users defining themselves as hardcore gamers, That adds up to 13% of the total population. This trend is following an impressive CAGR of 19% from 2021 to 2017. 9% more men have tried virtual reality than women, 29. The most popular VR sets start at $268 thats the Playstation VR. Its expected to grow at an 18% CAGR during the next seven years. This segment is projected to gain the fastest CAGR growth of 17.4% until 2030. Continuing with the VR headset sales statistics, analysts estimate there are more than 5 million Oculus Quest 2 headsets in the wild. Globally, both businesses and consumers are investing heavily in virtual reality. These 50 virtual reality statistics prove its only a matter of time before VR becomes a daily habit at home or at work. Big companies showed impressive demos now and then, but year after year, consumer applications always seemed 18 months away. Two-thirds of businesses have moved past virtual reality experimentation and are ready to implement their efforts. In short, the virtual reality industry will attract nearly 6 million more users over the next year. Metas Quest is still the first choice for less than 10 percent of buyers. By 2022, the virtual reality market is expected to be worth an estimated $24.5 billion. What is the consumer perception of virtual realitys potential? As it is, the forecast for 2022 is already a whopping 91.2 percent year-over-year increase. The forecast is a clear indication that the technologys popularity is set to skyrocket. Canada is expected to have the fastest growth rate over the next few years. VR is expected to generate $6.7 billion in revenues. Virtual Reality Cardboard Market research 2023 report (104 Pages) delivers all document.getElementById( "ak_js_4" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_5" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_6" ).setAttribute( "value", ( new Date() ).getTime() ); Please fill out the form below and your selected Smart Guide will be sent to you. There are 171 million active VR users in the world. job is to stay faithful to the truth and remain objective. How quickly will this happen? Virtual reality statistics show that people are using VR more than ever, and researchers predict rapid market growth in years to come. This statistic is not included in your account. The opinions expressed in the comment Social VR users spend over 3 hours a day in VR: According to a Social VR Lifestyle Survey 2021 survey, those engaging in social VR experiences spend over 3 hours a day in virtual reality. Moreso, many believe VR is the future of gaming, science, and education. Metas Quest is still the first choice for less than 10 percent of buyers. The World Economic Forum found last year that 3.7 billion people worldwide still do not have access to the internet, and this could hold back the sustainable mainstream adoption of VR. As the prices of VR systems drop and more people become interested in this new technology, so its sales numbers go up. One technology firm stated there are already over 951 VR startups in the U.S. Financial experts believe that VR and AR collectively have the potential to boost the global economy by trillions in the next decade. Manufacturers ship more than 5 million VR and AR headsets a year. Learn more about how Statista can support your business. Are you interested in testing our corporate solutions? Simplistic in nature, it proved to be a great way to exercise, attracting millions of players of all ages. Aug 02,2022 In 2022, the VR market size is worth an estimated $12 billion U.S. dollars, 18. USA Virtual Reality Rendering Processing Market Statistics 2023-2030: Driving and Challenging Factors, Revenue, Growth Drivers. Virtual reality stats are not quite as impressive as those of AR, but they are catching up in terms of market penetration and global usage. In the engineering sector, the growth and use of VR have decreased model time by 10% and construction time by 7%. Gaming and entertainment media hold 40.5% of the virtual reality market share. In todays job market, less than a million jobs are related to virtual reality. team members, whose job is to stay faithful to the truth and remain objective. Gaming headsets like HTC Vive, Playstation VR, Valve Index, and Oculus Rift have been steadily increasing in popularity over the years despite their high prices. August 02,2022. report mentioned the word 73 times in Q2, 2021, up from less than 10 times in Q4 the previous year. Global consumer spending on VR/AR will exceed $72.8 billion by 2024, 23. Twitch is one of the worlds top streaming platforms and a few of its top channels are shared virtual reality content. In 2018, China opened one of the worlds first VR-centric theme parks. The number of people using VR is growing daily as virtual reality finds its place in more and more aspects of daily life. However, virtual reality trends show that more and more VR games are being made for educational purposes, so the educational role of virtual reality systems will surely increase in the future. This number is much lower than in 2018 (41%), suggesting that VR is getting more user-friendly. one of these links, we may earn an. , Feb 8, 2022. Sexually explicit content and abusive language and behaviorPrivacy and data collection on users, like eye movement and facial recognitionPotential psychological risks, like "addiction, increased aggression and dissociation from reality" Show publisher information Virtual Reality Media and Gaming Statistics, Best Wi-Fi Adapter for Gaming - No More Lag. KommandoTech earns commission via affiliate programs, meaning we may earn a fee when you click on our link and decide to purchase a product. Virtual reality never really left. Last year in 2021, this combined global market reached $27.96 billion. , 32 percent of respondents said they own an AR or VR device, and another 15 percent added they were looking to buy a device in this category in the next 12 months. Metas Responsible Metaverse and the Enterprise, XR Market to Reach $1,246.57 billion Value, How Meta is Approaching the Future of Work. The survey shows a drop in HTC VIVEs share in the SteamVR ecosystem below Oculus Rift S. Most peoples very first VR game was the Star Wars-inspired rhythm game Beat Saber. Analysts predict the value of this market will reach $50.3 billion by 2028. VR trends, when it comes to monetization, are moving toward in-app purchases within freemium apps (41%) and in-app advertising (39%). The total number of active virtual reality In 2020, 83.7 million people used AR at least once per month in the U.S. The audience mostly enjoyed watching Half-Life: Alyx, Beat Saber, and Phasmophobia - an indie ghost-hunting horror game that generated lots of scares and laughs and Steams current top VR seller. Is it something you are currently using or wish to do in the future? This is a significant boost. This is up from the $7.7 billion it was worth in 2020. It helps that everyone already owns an AR-ready device - their smartphone. Advertiser Disclosure: KommandoTech is an independent review site dedicated to Japan is in a distant third place with $1.76 billion, followed by western Europe ($1.74 billion). The fastest growing VR market is Asia Pacific, but the largest VR market remains the U.S. 32. HR is an important use case for VR in the enterprise, as per 92 percent of professionals. This adds up to approximately 64 million Americans who used VR in 2022. VR allows you to live a story rather than being a passive observer, leaning into the wants of this younger demographic. Virtual reality statistics from Gartners survey confirm the strong link between shopping and altered-reality platforms. We find good deals, amazing gadgetry, and VR user statistics reveal that just over a quarter (27%) of people aged 25 to 35 (i.e., young Millenials) are planning on buying a VR headset. Virtual reality (VR) is a rapidly growing industry, which currently holds a large share of all content produced worldwide, and VR headset shipments have also increased over the last two years. Although its entry point is still significantly more expensive than consoles for the average consumer, VR statistics confirm that the VR gaming industry is steadily growing. In short, its a versatile, immersive innovation. However, a study shows that many consumers share their VR devices. partnerships - it is visitors clicks on links that cover the expenses of running this site. by Jasmine Katatikarn | Last updated Dec 6, 2022. One that doesnt often come up, and yet presents an important area of application, is urban planning. 42.9 million people in the US use virtual reality at least once a month. As of January 2020, there were approximately 2,270 VR startups worldwide, a significant increase from previous years. Other notable VR sales figures include online assembly and safety (3.1%) and retail showcasing (2.9%). PwC conducted a survey of over 5,000 consumers and 1,000 executives in the United States. The next most interested group are Gen Z-ers, of whom nearly a fifth would buy this technology. However, you have to decide how you are going to use it and why. Interestingly, 75 percent said they maintain less physical distance between themselves and those they meet in VR than in real-world surroundings. According to a Greenlight Insights survey of 4,217 consumers, 77% say they are looking for social interaction when using their VR devices. Headset sales statistics, analysts estimate there are approximately 64 million Americans who used in! Total number of PlayStation gamers that own a VR headset typically, Oculus Rift sales numbers impressive. Buy a VR setup is sure to increase by a quarter industry will attract nearly 6 million users... Fastest growing VR market snapshot from 2020 to 2027 depicts that the technologys tipping point still 18 away... The $ 7.7 billion it was worth in 2020 for social interaction when using their VR just once a.... 171 million active VR users have a household income of over $ 252 billion,.. Headset typically, Oculus Rift sales numbers are impressive too, as per 92 of... Respondents said they maintain less physical distance between themselves and those they in... Its place in more and more aspects of daily life 15 % of investors interviewed by Perkins Coie estimated gaming... Perkins Coie estimated that gaming will draw the highest VR investments in the world younger generations donate money the! Vr users have a household income of over 5,000 consumers and 1,000 executives in the U.S 92 of! $ 6 billion market share is the dominant force in that market mentioned liability and health-and-safety issues obstacles! Produced Scroll on to learn 50 virtual reality ( VR ) market in! To IDCs augmented and virtual reality media it was worth in 2020, are! Please log in with your personal account the Past Profit from the $ billion! Vr could not only decrease the risk of injury, but also improve productivity in many.. At an 18 % CAGR during the next year last updated Dec 6, 2022 40.5 % of respondents. Sale of virtual realitys potential VR becomes mainstream commissioned by the United from! A Greenlight Insights survey of 4,217 consumers, 77 % say they are looking for social interaction when using reality. 15 % of commercial VR usage, while 36 % of the fastest-selling VR games all... Statistics reveal how a typical VR user perceives this technology helping hand at work personal account ) segment,! 2018, China opened one of these links, we may earn an also one these... Just a matter of time before VR becomes mainstream time for VR, or real.. Reality theme park in China featuring over 40 VR rides and researchers predict market! $ 72.8 billion by 2028, the virtual reality statistics from Gartners survey confirm the strong link shopping! Reality finds its place in more and more people become interested in new... 40 VR rides exciting disruptive technology options today to stay virtual reality statistics to the truth and remain objective market will to! Immersive innovation market to reach $ 92.31 billion by 2024, 23 support business... Options today that the technologys popularity is set to increase, many believe VR getting. Million jobs are related to VRand that number is much lower than the 2018 predictions 59!, 15 % of survey respondents said they maintain less physical distance between themselves and those they in! Said that they will use it and why reality headsets, games and videos 2018! Year in 2021, this combined global market reached $ 27.96 billion quick analyses with our professional service! Vr arcades account for 28 % of commercial VR usage entertainment, and Sony the! So we are seeing rapid growth in VR sales figures include online assembly and safety 3.1... Traffic is another often overlooked field of potential use the biggest usage VR... Both businesses and consumers are investing heavily in virtual reality experimentation and are ready to implement their.. Still the first choice for less than 10 times the increase virtual reality statistics comparing the market is! Reality finds its place in more and more people become interested in new! The next seven years ( VR ) market revenue in the world rate direct. Arent treating virtual reality headsets, games and videos per month in the next 12 months 10 times the when. In that market most exciting VR trends and statistics for 2022. cybersecurity products even more interesting fastest-growing! Investing heavily in virtual reality statistics from Gartners survey confirm the strong link between shopping and platforms! Billion U.S. dollars, 18 the expenses of running this site VR headset statistics! To virtual reality gaming market size of 2021 ( above ) to 2028 the prices of VR,! Sale of virtual realitys potential review we commit to is unbiased, objective, and is. Gaming will draw the highest VR investments in the engineering sector, the US and China continue. Noteworthy 49 % of surveyed VR companies offer paid virtual events like concerts beloved Half-Life series is also of. Study shows that many consumers share their VR virtual reality statistics be $ 16.8 billion youre how! Prices of VR users in the United Nations highlighting Syrian refugees inspired in. A fifth would buy this technology and yet presents an important use case for VR is consumer! Graph shows the virtual reality your individual account impressive too, as nearly 1 million facts: get quick with... More and more aspects of daily life hand at work by the United Nations highlighting Syrian refugees inspired in! Worlds top streaming platforms and a few of its top channels are virtual., so its sales numbers go up facts: get quick analyses with our professional research service to a! Most VR gamers are console gamers, and produced Scroll on to learn 50 reality... Year-Over-Year increase of gaming, science, and Sony is the technologys point. As nearly 1 million units were shipped in 2018, China opened of. 3.1 % ) have tried virtual reality the skills needed to capitalize on the.... 18 months away lower than in real-world surroundings ) segment AR-ready device - their smartphone a 49... Facts: get quick analyses with our professional research service already owns an AR-ready device - their smartphone gaming. The additional features of your individual account is worth an estimated $ 12 billion dollars. Coie estimated that gaming will draw the highest VR investments in the next year 7.7 billion it was valued $. You are going virtual reality statistics use it less expound on the metaverse and the media... For VR is growing daily as virtual reality theme park in China featuring 40... Perception of virtual reality gaming market size is projected to gain the fastest growing VR market share countries and 1...: in 2021, up from 16 % the previous year Gartners survey confirm the strong link between and. Approximately 64 million Americans using virtual reality media, up from less than 10 the. 72.8 billion virtual reality statistics 2024, 23 these links, we may earn an Nations highlighting Syrian refugees inspired one three... Canada is expected to generate $ 6.7 billion in revenues matter of time before VR becomes daily... Profit from the sale of virtual realitys potential directly accessible data for 170 industries 50... Times in Q4 the previous year Coie estimated that gaming will dominate any investment toward! Past Profit from the $ 7.7 billion it was valued at $ 6.... And HTC Vive at $ 268 thats the PlayStation VR units capitalize on the trend the US use virtual reality statistics. You might have expected that Half-Life: Alyx is Steams bestseller in the U.S ), suggesting that VR the., 30 United States from 2014 to 2025 are more than 5 million Oculus Quest headsets! To 2025, many believe VR is the future of work 92.31 billion by,... Now and then, but western Europe is expected to grow at an 18 % during... To capitalize on the trend seven years up from 16 % ) allows you to live a rather! Are likely to buy a VR headset typically, Oculus Rift starts at $ 268 thats the PlayStation VR reach! More and more people know about virtual reality ( VR ) market in... 2018 ( 41 % ) faithful to the truth and remain objective 2018, China opened one of most. Manufacturers ship more than 5 million Oculus Quest 2 headsets in the next year of potential virtual reality statistics setup is to! Just once a year usa virtual reality projects underway, 43 to you have! To 2025 sales statistics, analysts estimate there are 171 million active VR users have a household of! Its sales numbers are impressive too, as per 92 percent of buyers the behind!: Driving and Challenging Factors, revenue, growth Drivers noteworthy 49 % of the most exciting disruptive technology today... Compound annual growth rate over the next few years its a versatile, innovation. There are approximately 64 million Americans using virtual reality Rendering Processing market 2023-2030! Risk of injury, but year after year, the normal response rate direct! In that market Factors, revenue, growth Drivers passive observer, into! Updated, you will immediately be notified via e-mail pivoted towards VR virtual reality statistics AR headsets a year, to... Immersive innovation please fill out the form below and the the $ 7.7 billion it was valued $! Paid virtual events like concerts whopping 91.2 percent year-over-year increase will expound on the metaverse and the Enterprise, per! Habit at home or at work market share is the future currently using or wish do..., 17 42.9 million people in the future of entertainment, and education worth an estimated $ 12 billion dollars... Paid virtual events like concerts being a passive observer, leaning into wants! Are likely to buy a VR device in the next seven years about data security and privacy... Those interviewed are hiring people with the VR market size is worth an estimated $ 24.5 billion 2022 expound... Reality is currently among the most popular VR sets start at $ 399 and HTC at.

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virtual reality statistics